Items feel pointless and do not add anything interesting, besides the healing potions. Of course, you need to find an obscure patch to unlock the, how should I put this, more delicate aspects of the artwork, something I never understood in the first place with this kind of games. It became a slow and painful drag that I only completed to finish the game. Twenty seven floors of doing exactly the same stuff over and over again, no breaks, no variation, just walk forwards and kill monsters until you reach the end. I hoped for something different, some other mechanics, but no, this was it. While I liked the concept and simplicity from this game, after floor eight, everything turned. Sometimes, you encounter three monsters in a row and, at the start of each battle, the music starts over again, it drove me insane sometimes until I turned it off. You hear the same three tracks over and over again when starting each encounter. Not because of bad music choice, but because of the repetitive nature. The sound effects are fine but the music on the other hand is terrible. They are simply the best aspect of this game, and of course, the only reason to play this perfectly normal game. The graphics, and especially the artwork, and unlocked “pictures” are really well done and of good quality. You switch back and forth between the town and the floors. You start of in a small town where you buy supplies with mana shards, organize your party, recruit captured monsters and walk around town to trigger certain events (with some tissue box worthy tones), mostly after beating bosses or progressing past a certain floor. Sometimes, a unique approach is used, so to speak. The monsters are first sent to the dungeon in the starting town and need to be interrogated first before they agree to join your party. You can then recruit them into your party and use them in combat. You can capture monsters when they are the same, or lower level than you. When not in combat, your AP are restored for each tile you walk over without being attacked. Your character(s), and the monsters all have a set of attacks they can use which costs Action Points. The combat is turn based in this game in true RPG style. Once in a while, you fight a boss, encounter some sort of puzzle that you need to solve in order to progress or need to avoid traps. The outfits can be put on your character or the knight chick for some extra visual stimulation. Sakura: Dungeon consists of a endless cycle of just progressing through the floors, fighting random encounters with “monsters”, which are all hot anime babes that resemble some sort of animal or mythical creature and opening chests to find items or outfits. The game starts with a strong story and, like most anime (or a certain “h” version of it) based games, it comes with a lot of text, lore, background and explanation. Simple as I am, I played it (for the plot of course). I like dungeon crawler games, RPG’s, beer and **** Except the beer, Sakura: Dungeon had it all. This review contains spoilers, click expand to view.īroken and way too repetitive for too high a price.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |